Category: Post

Project Eagle

  In January of 2017, Blackbird Interactive Inc. was contacted by Dr. Jeff Norris of NASA’s Jet Propulsion Laboratory (JPL) and asked to collaborate on a project. The proposal was to create an interactive art demo showcasing what a base on mars could look like, with the hopes of inspiring new generations to dream of… Read more »

Holiday Message from Rob

From Rob Cunningham, CEO of Blackbird Interactive: hey there! best wishes to everyone from Blackbird! its been a great year – we were super excited to release DoK and were totally overwhelmed with the enthusiastic welcome it received. bringing a memorable experience to you guys is why we do this. the volume and sincerity of… Read more »

Artist Profile - Cristina Lavina Ferez

Artist Profile – Cristina Lavina Ferez Vancouver is an awesome place to live, and an incredible place to work making games. Today we talk to Cristina about what drew her to Vancouver and to the Blackbird Interactive team. Why did you decide to move to and work in Vancouver, Canada? Before living in Vancouver, I… Read more »

Artist Profile - Brennan Massicotte

Artist Profile – Brennan Massicotte What makes Blackbird Interactive such a fantastic place to work? The people, and the artistic and creative vision they bring to the studio. Today we share the first of what will be a series of employee profiles, meeting some of the incredible talent that make up our team here at Blackbird…. Read more »

United Front Games Job Fair

On Tuesday October 18, 2016 the Vancouver games industry suffered a terrible loss with the closing of United Front Games (UFG). UFG was one of Vancouver’s premier independent game studios, best known for creating critically acclaimed games such as Sleeping Dogs and Modnation Racers. The closure of the studio left nearly 100 of our friends… Read more »

Hello Collector - Grappling with the Void

If you want to jump the start of the series, click here. Sitting down to brainstorm for the BBI Jam, we began with a laundry list of possible mechanics, and notes about themes / settings we liked. Mechanically, many things jumped out at us as potentially interesting: grappling hooks, messing with gravity, genetics / evolution,… Read more »

Game Jam Project: Shadowstrike

For the start of our game jam articles, click here. From Concept to Playable A few weeks ago Blackbird Interactive gathered and split the whole company into teams for the inaugural BBI Game Jam. I’ve been involved in pro-level experiences like this before and had a few observations to share with my newly-formed team: 1) This… Read more »

Game Jam Project: Atomic Assault

For the start of our game jam articles, click here. Mechanical Monster Multiplayer For game developers coming off the tail end of shipping a game, having a week to scratch build something new is wonderfully cathartic. It cleans the palate and soothes the soul, flash-igniting creativity in wholly new and unexpected directions. Heaps of thanks… Read more »

Game Jam Project: Plasmanaut

For the start of the series of articles on the game jam, click here. Back To The Future: A Game Jam Odyssey Our group of seven people designed and developed a side scroller inspired by eighties era arcade games and the classic Simon Says™ handheld over the course of a week.        … Read more »

The 2016 Blackbird Interactive Game Jam

Last month Blackbird Interactive held our first studio game jam. This week we are releasing articles talking about the experience we had with the event, and showing you what we made! Four Games in Five Days First, a little background info. A few months back, BBI sponsored the Vancouver Global Game Jam. We had two groups participate as jammers,… Read more »