Welcome to the Blackbird Interactive blog!
This is where we will be posting all the news and updates on our development process.
You can also keep up with us at our forums. They're full of discussion of our games and a good place to chat with like minded fans, or connect with our developers.
From Rob Cunningham, CEO of Blackbird Interactive: warm fuzzies to everyone from Blackbird! it has been a great year and the studio is stronger and bigger than ever. unfortunately this year we could only share our JPL / NASA collaboration project EAGLE with everyone, but much more is in the works under wraps. we can't wait to share that stuff with you all soon! once again, it is you guys that make this all possible and you are the reason we do this. hearing your feedback, enthusiasm, criticism, ideas and stories never gets old! a big a heartfelt shout out... Read More »
Ranked ladder season 2 starts today! Fight for your place in Kharak’s history. You can find the full patch notes here: https://blackbirdinteractive.com/2017/11/16/dokpatch1_3_0/
Homeworld: Deserts of Kharak Patch 1.3.0 Greetings Everyone! Below you will find the comprehensive patch notes for Homeworld: Deserts of Kharak Patch 1.3.0 going live November 21st, 2017. Our goal with this patch is to address several issues that we know are important to the Deserts of Kharak community. These changes include several fixes for single player campaign bugs, updates to the multiplayer and skirmish AI, fixes for multiplayer maps, and the addition of “Tactical Pause” to the single player campaign and skirmish modes. The patch also includes a large number of multiplayer balance changes and will be accompanied by... Read More »
Artist Profile - Noah Stacey Blackbird Interactive has art at its core. Today we talk with Noah Stacey and learn what it was like to be part of that artistic core from the very beginning in Rob's garage. When did you start working at BBI? I was lucky enough to start at Blackbird during its initial inception, back when it was run out of the garage in Rob Cunningham's backyard. My "desk" was a green leather couch up in the loft and the neighbours probably thought we were running some kind of shady operation, with the small crowd of scruffy... Read More »
In January of 2017, Blackbird Interactive Inc. was contacted by Dr. Jeff Norris of NASA’s Jet Propulsion Laboratory (JPL) and asked to collaborate on a project. The proposal was to create an interactive art demo showcasing what a base on mars could look like, with the hopes of inspiring new generations to dream of human settlement beyond planet Earth and support the exploration and colonization of our solar system. When you are a company of self proclaimed "space nerds" this is simply an offer you can't refuse. Project Eagle is an interactive model of a Mars colony in Gale... Read More »
From Rob Cunningham, CEO of Blackbird Interactive: hey there! best wishes to everyone from Blackbird! its been a great year - we were super excited to release DoK and were totally overwhelmed with the enthusiastic welcome it received. bringing a memorable experience to you guys is why we do this. the volume and sincerity of fan feedback was amazing - the criticism too! all of us that worked so hard to pull it off felt incredibly rewarded. THANK YOU so much to all the contributors! the fan artists, streamers, casters, tournament organizers, community superstars and posters – all of you... Read More »
Artist Profile - Cristina Lavina Ferez Vancouver is an awesome place to live, and an incredible place to work making games. Today we talk to Cristina about what drew her to Vancouver and to the Blackbird Interactive team. Why did you decide to move to and work in Vancouver, Canada? Before living in Vancouver, I was working and living in London. I was there for 3 years and started to feel I wanted a change. Even though my career in London was growing and getting better every day, I didn't feel 100% happy in the city. London was too big,... Read More »
Artist Profile - Brennan Massicotte What makes Blackbird Interactive such a fantastic place to work? The people, and the artistic and creative vision they bring to the studio. Today we share the first of what will be a series of employee profiles, meeting some of the incredible talent that make up our team here at Blackbird. Today we talk to Brennan, a senior concept artist here at BBI. Why did you choose to work at BBI? Like a lot of people who work at BBI you have to go back to the first time I cracked open a PC game called... Read More »
On Tuesday October 18, 2016 the Vancouver games industry suffered a terrible loss with the closing of United Front Games (UFG). UFG was one of Vancouver's premier independent game studios, best known for creating critically acclaimed games such as Sleeping Dogs and Modnation Racers. The closure of the studio left nearly 100 of our friends and colleagues without jobs. Fortunately the tight knit Vancouver gaming industry was not inclined to sit idly by and do nothing. 23 different companies gathered here at BBI studios and put on a Job fair to give the ex-UFGers the opportunity to meet face to face with... Read More »
If you want to jump the start of the series, click here. Sitting down to brainstorm for the BBI Jam, we began with a laundry list of possible mechanics, and notes about themes / settings we liked. Mechanically, many things jumped out at us as potentially interesting: grappling hooks, messing with gravity, genetics / evolution, to name a few. Thematically, something that immediately captivated us was this concept of a person tasked with collecting deep space wreckage.The idea developed as we discussed the feeling of loneliness, the primal fear of the black emptiness, and the ever-present danger of being in... Read More »